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Enhanced fight against the abuse of online gaming culture by extremists

Programme

Digital Europe Programme (DIGITAL)

Deadline

15 February2023

Budget

€ 176,5 million

  • € 32 million: SME Support Actions
  • € 20 million: SME Support Actions
  • € 15 million: SME Support Actions
  • € 72,5 million: Simple Grants
  • € 22 million: Simple Grants
  • € 10 million: Simple Grants
  • € 5 million: Grants for Financial Support

Relevant links

Call document

Call info page


Objective

  • Proposals should address at least one of the following objectives: · To strengthen the capacity of cybersecurity actors in the Union to monitor cyber-attacks and threats and supply chain risks, to react jointly against large incidents, and to improve relevant knowledge, skills and training. This objective will be pursued through the implementation of the Blueprint considering the important role of the Computer Security Incident Response Teams (CSIRTs) network and of the Cyber Crisis Liaison Organization Network (CyCLONe).Improved shaping and tuning by security policy-makers of regulation on preventing abuse of online gaming culture by violent extremists;
  • To create, interconnect and strengthen cybersecurity ranges at European, national and regional level as well as within and across critical infrastructures, including in but not limited to sectors covered by the NIS Directive3 , in view to share knowledge and cybersecurity threat intelligence between stakeholders in the Member States, better monitor cybersecurity threats, and respond jointly to cyber-attacks.

Scope

Proposals addressing the first objective should build capacity of cybersecurity actors to react in a coordinated way to large scale cybersecurity incidents, while fostering the role of CSIRTs, the CyCLONe network and considering the Blueprint.

Such proposals should for example aim to provide stakeholders with structured test methodologies, vulnerability databases and forensic tools, or automated content delivery.

Proposals addressing the second objective should support the creation, operation, capacity increase and/or uptake of cybersecurity ranges, as well as foster networking between them in view to develop cybersecurity skills and expertise in key technologies (e.g. 5G, Internet of Things, Cloud, Artificial Intelligence, industrial control systems) as well as application sectors (e.g. health, energy, finance, transport, telecommunication, agri-food production, resource management) including consideration to cascading effects across sectors.

Such proposals should achieve at least one of the following:

  • Exchange knowledge between cybersecurity ranges and create common data repositories.
  • Support large-scale and cross-sector scenarios covering a wide range of adversaries and attack strategies, including for example cross centre serious gaming exercises; allow realistic traffic simulation that reflect network conditions.
  • Support structured training and cybersecurity exercises to prepare cybersecurity defenders at both public and private organisations to enhance the protection and resilience of critical infrastructures, enterprises and communications networks; enable the conduct of hybrid trainings engaging all levels relevant to detecting, mitigating and preventing cyber-attacks (tactical, operational, strategic) while creating an environment where they can train communication, coordination and decision making.