The aim of the project GhettOut – Simulator of Living Strategies is to influence older school children in that way that they would be able to, on the basis of experience and...
Sport, science and art are considered among the factors that improve the quality of life. Consequently, the aim of the project is to include these factors into the everyday life of...
Being involved in a cultural production, participating in cultural working processes offers the participant a new perspective on his/her life and his/her positioning in society...
The goal of the project is to change the behaviour of the youngsters that lead to less delinquency and better school results. The behavioural change is not only focused upon the...
The purpose of the project is to prevent crimes committed by/on children and youth. The outcome of the project is a situation when they spend their free time meaningfully, positive...