The aim of the project GhettOut – Simulator of Living Strategies is to influence older school children in that way that they would be able to, on the basis of experience and...
Sport, science and art are considered among the factors that improve the quality of life. Consequently, the aim of the project is to include these factors into the everyday life of...
This project aims to help citizens in socially excluded communities with intense social and security problems to become actively involved in their immediate social environment.
To organize purposefully the prevention of risk group children and youth, who have made various violations of law, helping them to change positively and encourage their social...
The goal of the project is to change the behaviour of the youngsters that lead to less delinquency and better school results. The behavioural change is not only focused upon the...
The "Cyber jungle” project is aimed at the younger Internet users, their carers as well as people taking part in their education and attitudes shaping. Its mission is to improve...