The aim of the project GhettOut – Simulator of Living Strategies is to influence older school children in that way that they would be able to, on the basis of experience and...
Sport, science and art are considered among the factors that improve the quality of life. Consequently, the aim of the project is to include these factors into the everyday life of...
The goal of the project is to change the behaviour of the youngsters that lead to less delinquency and better school results. The behavioural change is not only focused upon the...
The objectives of the project are as follows: a) limiting number of infringements in and in the immediate neighbourhood of premises where spirits are sold; b) standardizing course...