The ambition of this project is to show the alternatives of handling, to realize the danger, to increase one’s self-assurance, to boost the overall feeling of safety and finally to...
The goal of the project is to change the behaviour of the youngsters that lead to less delinquency and better school results. The behavioural change is not only focused upon the...
HackShield is an educational game that trains children aged eight to 12 to become Cyber Agents who protect themselves and their environment against the dangers of the online world...