This policy paper was written in tandem with the toolbox ‘Preventing the victimisation of minors in the digital age - awareness-raising and behavioural change’ and focusses on the...
Museums find themselves in the ambiguous situation of having to protect their collection from threats such as fire, damage and theft on the one hand, while putting them on display...
HackShield is an educational game that trains children aged eight to 12 to become Cyber Agents who protect themselves and their environment against the dangers of the online world...
This paper offers an introduction to the phenomenon of maritime theft, by exploring the general context of the issue and examining the effectiveness and implementation...